How Bloodlines Works

Play The Game - Your Way.

Missions and thralls keep your growth moving. Classes, abilities, talents, and gear decide what that growth becomes. Hunts and Dominance reveal whether the vampire you built can survive ambition.

Begin Your Bloodline
Vampires planning their rise over a map of the city

How A Session Moves

Every reward leads to another choice.

Run Missions

Set your plans in motion.

Take on missions, pursue quests, and command thralls who continue building your influence between sessions.

Shape Your Build

Make every reward serve a purpose.

Turn what you earn into abilities, talents, equipment, income, protection, or the next stage of your Ascendancy.

Choose A Fight

Test the vampire you made.

Challenge corrupted horrors, rival vampires, and the human hunters who have learned to strike back.

Vampires racing across city rooftopsA vault being breachedA vampire stalking prey through a train station

Missions & Quests

Every empire begins with a first job.

Missions give your vampire a dependable way to earn experience and resources. Choose what fits the time you have, set it in motion, and return ready to decide where the reward belongs.

Ascendancy opens more demanding pursuits with stronger prizes for characters ready to reach further.

Fighter, Elder, and Outcast vampires

Your Build

Power should look different in every pair of hands.

Your class is the first declaration. Abilities, talents, equipment, Mystic enhancements, and Ascendancy decide how far you take it.

Build for overwhelming force, stubborn survival, relentless income, or a balance that belongs entirely to you.

A vampire preparing to challenge rivals through Dominance

Dominance

Rivals carry opportunity with them.

Choose another vampire, judge the risk, and challenge them for experience and exposed resources. Your Hitlist remembers every attack; bounties give old grudges a price.

Win often enough and Infamy turns those victories into a reputation the whole city can see.

An underboss thrallA banker thrallA fixer thrall

Thralls & Influence

Let time work in your favor.

Thralls turn your reach into income long after you put the game down. Invest in the resources your ambitions demand, protect what you accumulate, and return to a character ready for the next move.

The strongest economy is not the largest one. It is the one that keeps your chosen path moving.

Beyond Familiar Prey

The city is filled with things worth hunting—and things that hunt back.

The Ossuary Mother AbominationThe Carrion Swarm Abomination

Marked Hunts

Conquer Challenging, Rewarding Bosses.

Abominations are creatures consumed by the vice that once defined them. What remains is stronger, crueler, and far more difficult to kill than ordinary prey.

They're unlikely to fall in a single encounter, but those who attack persistently will get their reward when the hunt is finished.

The Court of BloodlustThe Hall of PursuitThe Vault Annex

The Mansion

Make Your Home Part Of Your Build.

Claim a Mansion and choose the rooms that complement, supplement, or compound your vampire's greatest strengths.

Fortify your resources. Empower your thralls. Sharpen your combat ability. Improve recovery or shorten the wait between ambitions. The blueprint is yours.

Market Trade insignia
Sadistic WhipImperium SignetThorned Carapace

The Market

Trade With The Vampires Around You.

After ascending, list equipment you are willing to part with or search for the piece your own build has been missing.

The seller names a price in Blood or Cash. The buyer pays with the resources they have earned. What gathers dust in one inventory may be the exact piece another vampire needs.

A veteran Bastion hunterAn armored Bastion rangerA commanding Bastion officer

The Bastion

Humanity Has Not Surrendered.

The Bastion is mankind's last organized hope against the vampire threat. This private militant order recruits survivors, hunters, and true believers into a hierarchy built for one purpose: taking the city back.

As your power grows, so does the caliber of hunter sent after you. Lose, and they may steal the resources you failed to protect.

The City's Most Infamous

Infamy Top 10

Infamy belongs to vampires who make a name through Dominance. These are the players whose victories have carried the furthest.

Enter The City

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