Official Release Target
September 1, 2026
The current beta is preparing the full release build.
Android and iOS players can access the current beta while we prepare balance, stability, account services, purchases, and the newest world content for release. The current official-release target is September 1, 2026, at 12:00 PM ET.
July Open Beta
Android And iOS
Android and iOS now share the same beta service.
The iOS release work completed in July, bringing Android and iOS players into the same city—sharing rivalries, Market listings, and rankings.
July Content Update
Marked Hunts, Mansion, Market Trade & The Bastion
The world became larger, deadlier, and more connected.
Players gained new monsters to hunt, a personal domain to shape, equipment to trade, and human enemies who fight back.
- Marked Hunts unleashed Abominations, each with its own identity, danger, and rewards.
- The Mansion introduced rooms that strengthen combat, wealth, thralls, storage, and recovery.
- Market Trade let players buy and sell equipment for Blood or Cash.
- The Bastion sent humanity's hunters into the same world as vampire rivals.
- The public Infamy leaderboard gave the fiercest PvP competitors a place to be seen.
November & December
The First Bloodlines Prototype
We defined the first playable design.
The first design established short mobile sessions, class-based character growth, two primary resources, and direct attacks against other players.
Daily Actions
Missions And Attacks
Energy funded missions, Frenzy funded attacks, and both recovered over time.
Character Identity
Classes And Growth
Fighter, Elder, and Outcast established attack, income, and defense as the three starting advantages.
Idle Economy
Income And Protection
Thralls generated resources and the Safehouse protected part of what a player carried.
January Update
The First Mobile Build
The first mobile build brought Bloodlines together.
January connected character creation, missions, resources, upgrades, and PvP inside the mobile interface.
- Character creation and class selection gave every player a lasting identity and build.
- Missions and resource timers supported both short check-ins and longer active sessions.
- Dominance connected combat results to XP and carried-resource gains or losses.
March Update
Rivalry, Feedback, And Polish
PvP results became easier to understand and answer.
March focused on explaining combat outcomes, preserving attack history, and giving players clearer retaliation choices.
- Enemy-list attacks, Hitlist retaliation, and bounty attacks received separate rules and context.
- Notices and result summaries recorded what changed during and between sessions.
- Combat verdicts explained why an attack succeeded, struggled, or failed.
April Update
Rewards, Messages, And Timed Content
Reward collection and account messaging were consolidated.
April reduced missed rewards and made completed activities, account notices, and claimable items easier to find.
Rewards
Claim Flow
Rewards became easier to find, understand, and collect.
Messages
Inbox And Notices
Inbox and Ledger separated claimable deliveries from the record of completed events.
Activities
Timed Content
Longer activities became easier to start, finish, and claim.
June Open Beta
June 1, 2026
Our first public test was a success.
The June Android open beta moved balance, account behavior, mobile stability, and purchase testing from internal devices to public players.
- Players tested class selection, missions, Dominance, rewards, account recovery, and mobile stability.
- Feedback identified pacing, presentation, and release-readiness work for the July builds.
- We will reset beta characters before launch so everyone starts together, with a planned reward for beta players.