The core shape of Bloodlines came into focus.
Early work defined the game as a mobile-first vampire idle RPG about building a character, protecting resources, choosing a class path, and deciding when to challenge other players through Dominance strategy.
Growth And Risk
Missions, attacks, resources, and progression formed the basic cycle.
Classes And Growth
Base classes and long-term advancement to give players multiple growth paths.
Power Beyond Dominance
Safehouse, thralls, and resource-generation systems were established as future pillars.